[p]Hey y'all, Trent here! Another day, another patch. We will keep at this until everything is fixed![/p][p][/p][p]Patch Notes:[/p][p][/p]
- [p]Replaced the vendor’s key in Hulgan with the Badlands House Key. Vaanchig Villa Key was cut from the base game and shouldn’t have been sellable, but we are gonna make things right and patch the villa in via a later update so the people who already bought the key don’t get shafted.[/p]
- [p]Fixed an issue where half the river in Heusaff Forest didn’t have collision, allowing the player to climb underneath the terrain.[/p]
- [p]Fixed an issue where the player couldn’t click Respawn in the menu while using a controller.[/p]
- [p]Fixed an issue where the hitbox for the door in the Riaporta general store didn’t line up with the door texture, causing people to get stuck until they found the “real” door.[/p]
[p]Known Issues we are still working on:[/p]
- [p]Some RTX 5000 cards are having some issues with insane amounts of bloom in the HUD. We are working to find root cause as quickly as possible, it’s just taking some time because I don’t have a card like that here to test. But we are working on it[/p]
- [p]On weaker CPUs, the game will freeze for a couple seconds after killing a boss. We are working on a new loading system that will cache the next scene in advance during the bossfight, which should eliminate the freeze.[/p]
- [p]The minimap will sometimes be visible inside interiors, with the player icon trapped in the top left. This should not be visible inside of dungeons and we are working on fixing it.[/p]
- [p]The player jumps when pressing A while banking if the player is using certain Xbox controllers, but not all. IDK what the deal is here but I’ll get ‘er fixed.[/p]
[p][/p][p]More updates soon. Thanks folks![/p]