Hello all Wobblies!
Welcome to the v0.9.0 Update!
Arcade Mode is here. You’ve all seen the button on the menu, and now you can play it!
This update is a bit different to our normal updates, it has sort of been like creating a brand new game. We’re really excited for you all to play it with your friends and we hope you enjoy playing it as much as we enjoyed making it!
We’re also super excited to be releasing the first version of our mod tools. We can’t wait to see what people can create with them!
Arcade
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Arcade is the main feature of this update. It has been in the works for a very long time. Arcade isn’t just one game mode, Arcade has 4 official modes for you to play: Trash Zone, Hide & Seek, Wobble Run and Sandbox. Each of these modes also has customizable settings for you to play around with!
Trash Zone
Trash Zone is an asymmetric party game where one player (the Trasher) will attempt to knock the other players (the Trash) into a trash compactor to knock them out. They will do this by throwing objects down into the ‘Trash Zone’, launching them at the other players. The Trash players have to dodge these objects until the timer runs out.
If the Trasher knocks all the players out, then they win. But if any of the Trash players survive until the end of the timer, then they win. Any players who get pushed into the trash compactor spawn back in and can help the Trasher take out the remaining players.
We hope this gamemode will be a new experience for Wobbly Life players and a load of fun to play with friends.
To find out more about Trash Zone read our
Arcade Development Preview #1.
Hide and Seek
Hide and Seek is a mode where one player is the “Seeker”, and the rest of the players are the “Hiders”.
When the game starts the Hiders have a short time to go find somewhere to hide. The Seeker stays behind a locked door while they go and hide.
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Left - A Seeker in the locked room. Right - A Hider hiding in a boxOnce the hiding timer reaches zero the door unlocks and the Seeker is released to go find the Hiders.
To catch a Hider the Seeker needs to grab them, and if the Seeker catches all the Hiders before the timer runs out then the Seeker wins. But if any Hiders manage to evade the Seeker until the timer runs out then they win.
When a Hider is caught, they spectate until the end of the game.
Hide and Seek has 4 maps: Quarry, Office, Village and Jungle.
To find out more about Hide & Seek read our
Arcade Development Preview #2.
Wobble Run
Wobble Run is a race through colorful obstacle courses. Players will need to jump, dodge, grab and wobble their way to victory. The first Wobbly over the finish line wins!
Wobble Run courses are made up of different obstacles each with their own challenges. Compete against your friends to see who can get the best time!
Wobble Run has 10 courses for you to compete in. Below are some screenshots of our favorites!
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Wobble Run coursesThe courses vary in difficulty and each one will have unique challenges. You can also adjust timers, weather and enable/disable checkpoints in the settings.
To find out more about Wobble Run read our
Arcade Development Preview #3.
Sandbox
Sandbox mode is the physics playground you always wanted. Spawn Objects & Vehicles using the Sandbox Menu and let your imagination run wild. Want to know what would happen if you blew up 50 TNT’s inside a bouncy castle? Well now you can find out!
Sandbox has 4 maps for you to play around with: Empty, Large Bedroom, City & Stadium. The Sandbox menu also features settings to alter player speed and jump strength, as well as a noclip mode.
Mods
The other side of the Arcade mode are Mods. This is the first beta version of our mods tools. These are only available to Steam users and use the Steam Workshop.
Mods allow you to create your own experiences using our mod tools via the Unity game engine - this could be your own gamemode or a custom world for you to mess around with the physics… it’s completely up to you!
To create a mod you use the Wobbly Life Mod SDK. You can find documentation for it
here. We plan to add more functionality to the SDK and update the documentation in the future.
Mod demo versions of the Trash Zone and Quarry Hide and Seek maps can be found
here for reference. The mod SDK allows modders to create their own sandbox maps too! Please note that creating your own custom game modes will require some coding experience.
We hope the modders out there will get stuck in and make amazing Wobbly Life content for all you PC players to enjoy!
Emotes
We’ve added loads of new emotes to the emote wheel. The wheel is now divided into 4 sections each with 4 to 6 emotes in it. We hope you all enjoy these new emotes, we’ve had great fun making them!
Updated Main Menu
The Main Menu has had a complete redesign and is now set on Granny’s street in the main game world. The redesign should make it easier to start and find game sessions in the two different game types; World and Arcade.
Performance Improvements
This update includes some massive improvements to physics and rendering performance. Almost all users should get a boost to FPS regardless of platform.
We’ve also added a “Chunk Distance (host only)” option in the settings for PC users. This controls the distance objects will load/unload. Note that this setting is server wide and only the hosts setting has any effect. Lowering this setting can give a big boost to performance at the cost of render distance and despawning objects.
Console Graphical Improvements
All console versions now have bloom on certain lights. This means those lights will now glow.
We’ve also added ambient occlusion to all console versions which improves shading and graphical depth for the whole game.
Merch
Don’t forget we’ve got merch!
We have more stuff coming to the store very soon so keep an eye out for that.
Link:
https://store.rubberbandgames.com/Socials
Don't forget to follow us on our Social Media for previews of what's to come.
Facebook:
https://www.facebook.com/gaming/WobblyLifeTwitter:
https://twitter.com/WobblyLifeDevInstagram:
https://www.instagram.com/wobblylifedev/Discord:
https://discord.com/invite/apqDWzmNew/Updated Content
Added Arcade mode!
Added Arcade Lobby Scene
New Arcade Game Modes:
Trash Zone - An asymmetric party game where one player tries to knock out the other players using trash.
Hide And Seek - See if you can hide from the Seeker until the timer runs out.
Sandbox - Spawn items and vehicles and play around with the game physics in custom maps.
Wobble Run - An colourful obstacle course race. See who can get to the finish line first!
Added loads more Emotes and a new Emote wheel!
Added Mod Support for Steam!
New Main Menu!
Music and SFX mix improvements
Updated bowling so you can reset the pins
Updated roller shutter sound
Added Buy First Clothing Mission in the todo list
Updated the world and character select UI
Added option to change the chunk loading distance (The higher the value will make more of the world load but will be more jittery when moving between chunks). This is only avaliable on PC
Improved performance
Updated Plane movement so it acts with the physics engine correctly
The mine job rocks are now lighter
Graphical Upgrades
Updated old clothes : Devil Outfit
Jelly car exhaust now changes color to match vehicle color
Updated many Job instruction Sheets UI
Bug Fixes
Fixed vehicle reverbs still being audible when the Vehicle audio slider was all the way down.
Fixed done camera speed not consistent.
Fixed shallow waters showing for a split second when you are not in shallow waters.
Fixed jittery hands when grabbing objects.
Fixed Pet and Vehicle reverbs still been audible when their options slider is down.
Fixed furniture job where no delivery item would spawn.
Fixed furniture job where bookshelf would spawn in the ground.
Fixed an issue where client can bypass loading screeen before server has loaded
Fixed Sparky pet flourish explosion particle
Fixed Respawning issues
Fixed floating book in the Quiz foyer room
Fixed being able to get to the Yeti cave via a Ancient Hoverboard before ringing the gong.
Fixed Wobbly turning completely black
Fixed Holding onto mountain door while it is opening makes you float
Fixed building site fences occluding the audio of vehicles
Fixed sun flare not aligning with sun
Fixed vehicle exploding in customize shop
Fixed delivery job markers not displaying on client
Fixed invisible collider while doing the Mine job
Fixed dialog getting stuck after speaking to Buck when the next day happens
Fixed UFO not being able to pick up things properly
Fixed first detective mission (Finding magnifying glass) mission board pointing to wrong item
Fixed Trash Collection completing even when you’ve dumped bags into water
Fixed invisible player bug
Fixed pet getting out of pet bed when you wake up and have put the pet in the pet bed
Fixed Vehicle shop display raining
Known Bugs
City drawbridge orientation shows incorrectly for clients