World of Warcraft Classic

World of Warcraft Classic Explore the Zones of Midnight

Version
Explore the Zones of Midnight
Version Date
Sept. 2, 2025
Links

Patch Notes

Explore the Zones of Midnight

Battle your way to a new level cap of 90 as you explore four reimagined and new zones in Midnight. You’ll return to the homelands of the blood elves in Eversong Woods, explore the capital of the Amani trolls in Zul’Aman, travel beneath the roots of the world trees to Harandar, and face the all-consuming Void in The Voidstorm.

At a Glance:

  • Zone- Eversong Woods: A part of the kingdom of Quel’thalas, it is comprised of the newly combined zones of Eversong Woods and Ghostlands and has been expanded and reimagined with enhanced graphics. Silvermoon City stands as its shining capital.
    • Blood Elves: Members of the Horde, this proud race once used the moniker of ‘high elves’ before adopting the name of the sin’dorei (children of the blood) in the wake of tragedy. 
  • New Zone- Zul’Aman: New expanded zone and home of the Amani trolls. It is a temperate region with forests and mountains.
    • Amani trolls: These forest trolls were once led by the powerful chieftain Zul’jin and are now led by his granddaughter, Zul’jarra.
  • New Zone- Harandar: The home of the haranir found among the roots of the world trees. It is a fungal jungle alight with bioluminescence, where its people live in harmony with the nature around them.
    • Haranir: A reclusive people, they serve as ancient guardians of the rootways and led by a council of elders.
  • New Zone- Voidstorm: Void suffuses this hostile zone of all-consuming cosmic predation. The creatures who reside here are rife with a deep hunger and are keen to devour anything and anyone to gain power. Alongside our allies, we’ll storm the Voidspire raid here as we take the fight to Xal’atath.
    • Void elves: The ren'dorei were once banished from Silvermoon for their research into the Void, yet now step forward to use their expertise to protect their home. Though the power of the Voidstorm threatens to overwhelm them, their knowledge may be our greatest asset.

Eversong Woods: Home of the Blood Elves

Immerse yourself in the revitalized Eversong Woods, with graphic updates breathing new life into this iconic blood elf homeland. A combination of the original Eversong Woods and the Ghostlands, the zone has been slightly expanded and connected to the Eastern Kingdoms. Players can take to the skies and Skyride through the zone, without loading screens, while experiencing the majesty of the  glittering spires of blood elf architecture and golden foliage of the forests from above.

The passage of time has healed many wounds in the land, including the Dead Scar, created by the Scourge invasion. Yet, places of death and darkness yet remain, out of sight and mind.

Your journey will begin here as the sin’dorei protect themselves not only from the Void, but other threats both familiar and new.


Zul’Aman: Home of the Amani Trolls

The volatile neighbors to the blood elves, the Amani trolls reside in their capital of Zul’Aman. They are a proud people who have fought hard for their land and overcome significant hardships and challenges. Comprised of old forests and tall mountains with periodic rainfall, you’ll take a journey deeper into their culture and history as you explore all this zone has to offer.

It is here you’ll meet the grandchildren of Zul’jin: Zul’jarra and Zul’jan. Zul’jarra is the leader of the Amani trolls, and her brother, Zul’jan, serves as her adviser. The uneasy peace that has settled between the Amani and the blood elves has begun to weaken as the threat of the Void continues to drive wedges between nations. It falls to you to venture into this ancient land and learn more of the deep culture of the Amani.

Chieftain Zul’jarra is searching for a solution to help her people survive the Void onslaught that is coming their way. Having lost touch with the loa and the ongoing tensions with the neighboring blood elves, they are struggling to push back the Void. You’ll explore the abandoned and overgrown Akil’zon (eagle), Halazzi (lynx), Jan’alai (dragonhawk), and Nalorakk (bear) loa temples as you delve deeper into their story.


Harandar: Home to the Haranir

The home of the haranir is a fungal jungle where the roots of all the world trees converge. The haranir travel through the rootways to move around the world, observing Azeroth in secret but never intervening openly in the world’s affairs. In the zone lies the Rift of Aln, a primordial wound where the barrier between dreams and reality grow thin. There, the echoes of the Goddess’ anguish are powerful enough to drive most haranir mad. Horrifying, half formed creatures emerge from within, threatening all of Harandar. Standing against these horrors are the Shul’ka—mystical and mysterious warriors who silence their connection to the goddess to allow them to safely traverse the Rift and defend Harandar from the horrors that dwell within.


Voidstorm

Suffused with Void, this hostile land is host to Void creatures of all varieties. Everything here is hungry and ready to devour and consume weaker creatures for their power. Xal’atath and her Devouring Host rule over this world of cosmic predation. Chief among her followers are the domanaar: some of the most powerful void creatures the world has ever known. They are highly intelligent beings with their own hierarchy gained through conquest and deceit.

Safety here is not guaranteed and you’ll need to work with your allies to carve your way through this vast and all-devouring wasteland.


We look forward to our continuing journey with you as we explore more of these zones together.