WorldBox - God Simulator

WorldBox - God Simulator 0.50.6

Version
0.50.6
Version Date
June 30, 2025
Links

Patch Notes

0.50.6 - Stone Polishing

Hey!

New update for Monolith is live! Enjoy and thanks you all for reports

ongoing work: - translations for most of the languages are in the process! - [mobile] we are investigating premium and crash issues on mobiles - low memory warning would now show early added: - 4 new options for other settings. To preload some in-game assets for smoother gameplay, in a cost of more RAM usage. If you experience crashes - you can try to turn it off. On mobile and devices with less than 3GB of ram it's disabled by default now - autosaves setting. If you experience crashes on low end device - try to turn it off - graphs setting. If you experience crashes on low end device - try to turn it off - background for genes - [mobile] new window after you press "restore purchases" with info about premium from evil computer - new buildings and boats for fairies - zombie sprites for all new units - world language tab shows % of completed translation fixed: - (!) monolith is not affecting humanoid mobs - mark of becoming can appear randomly - subspecies ascension/mutation could result in empty genes and soft crash - acid blobs spawns without fission - baby turtles always bright green - twitter text showing wrong text at first - bottom left tile not rendered - most of new animals can't turn to mush - repeated text for onomastics group tooltips - [mobile] onomastics glyphs added right away, before showing tooltip - ufos spawn units when die outside of map - default subspecies traits wasn't randomized for some species - zombie sprites for new zombie units being too dark - added limit of showing icons for unit tooltip. To prevent showing thousands of icons when unit is a hodling - soft crash related to golden brain - clicking on ui elements with ".," could sometimes bring errors - soft crash related to plot to end war - some debug options bring errors - tumor monsters could get pyromaniac trait when they grow up - clan chief didn't clear when unit "forgot" his clan - items not added to city storage when unit dies in city borders - boats can't swim diagonally through canals - unit can't move in diagonal tiles sometimes - fix bubble shield only gave 5%. Now gives 90% damage reduction - crashes for random android 15+ devices based on 16kb paging - thorns defense doesn't work - minerals not restore nutrition for Lithotroph - arcane and battle reflexes not obtainable - dragons have lifespan of 0 - buildings from old saves sometimes have health more than max - clan names generate with random letters in the end(pre onomastics logic) changes: - sounds polishing for dog, cat, penguin, blobs - added extremely long gestation to crystal people - removed butterfly metamorphosis from rhinos - counters won't show in plots window - dunglords would use same phenotypes beetles by default - lowered trait mutation rate - strong minded and iron will won't block possession anymore. They still would let you know they don't like it - world history filter buttons - removed super from title in rate us windows - dunglord buildings polish - dunglord icon polish - dunglords now spawns with exoskeleton - if you already got cursed world achievement, void entity would be waiting for you right away - pyromaniac trait could be given only to sapient species on spawn - adjusted past rulers tooltip to show years they ruled, and total years - some default civ diet traits - more fire avoidance logic adjustments - mutant box world law would also filter out some unit traits - adjust magnet throw logic to be less strong - civ bees has matriarchy by default - more conditions/balancing for meta split plots making them rarer - item mod eternal won't be cloned in new cloned-items when using clone rain(makes item stay forever in the world, and new units spawn with eternal them)