New patch with framerate improvements and other goodies!
Update #2 released 23/08/2013
Optimisation and Framerate Fixes:
Improved the vertex buffer object systems for vertex data
Optimisation pass to remove redundant state changes and unnecessary functions calls in rendering layer
Altered kick-off point for water calculations to not stall the gameplay update
New Scheme Options:
Hot seat time can now be changed between 0, 3 and 5 seconds.
Indestructible Terrain can now be toggled on or off.
Jet pack full can now be changed between high, medium and low.
Max crates per turn can be switched between 0, 1, 2 and 3.
General Fixes:
Washing machine bug: Reduced prevalence of instances where worms become stuck in a moving pool of dynamic water (still an issue though – we’re working on it!)
Fixed an issue where Steam Workshop content wasn’t appearing if files were set to read-only.
WormNet now correctly reports the number of players and active games in a channel.
Fixed an issue where subscribed landscapes were not visible without at least one user landscape.
You can now change worm loadout and team colour using a gamepad.
Fixed an issue in WormNet where cancelling joining a lobby could take a long time.
Fixed an issue where the player could become stuck in the landscape editor.
Options changed after scrolling with the right mouse button are now correctly saved.