V0.93.6
- Multiple of the same mercenary can now be select properly (with the bug fixed).
- Objective Orb now automatically move to a random position when not being interacted for a while.
- Increased the Harvester interaction range to prevent some rare out of bound.
- Vault Market now only restock during menu.
- Added game session saving during traveling to reduce lost progression when crash.
- Better Objective description.
- Fixed Vault Management current overflow and salvage preview.
- Fixed Mercenary Replacing not work properly.
- Added logging.
It's a bit slow but here is the update for this week.
First, I allowed the same mercenary to be chosen ( 6 Markmam, anyone?) Actually it's allowed for a while with a bug on a certain thing (it's a bug of another bug). So I officially allowed it and fix the other potential bugs.
Objective Orb now moves by themselves when not interacting to prevent some rare out of bound, or occasional of unfavored position. I also increased the interaction range for The Harvester (dynamically by the way) to prevent out of bound issue.
Logging is now enabled, should any crash happens (Crash on Start included!), post me the log file, while not detailed, I put the logging to most critical function I could remember.
Game Session from the old save is incompatible (Mercenary will lose items).
For Steam Multiplayer issue, there's nothing new yet, but please do try it this patch to see if it's improved.