[p]Hello![/p][p]It's been a while and a lot of development has been happening! Still aiming to release the game in singleplayer early access this year, but there is a small chance it gets pushed into 2026. The biggest hurdle that remains is finishing gamepad support. To help ensure that the game releases soon, it would be a huge help if you helped playtest the early access game and contribute feedback,
Join the Discord if you're interested! [/p][p]Below are all the latest patch notes for the demo. A fun little feature that I just pushed to the demo is chainable ziplines!
[/p][p][/p][p][/p][p]Skyformer Demo v66-v76 Patch Notes[/p][p]Features:[/p]
- [p]Add chainable ziplines.[/p]
- [p]Support capital letters when typing in text boxes.[/p]
- [p]Building HP updates now show at a longer range.[/p]
- [p]Add a recipe viewer window in the drone view so you don't have to go to a factory to check the recipes.[/p]
- [p]Compass now shows a marker when an object is marked in the world during objective.[/p]
- [p]Add ability to delete items.[/p]
- [p]Input remapping: display existing control while remapping, and add a reset to defaults button.[/p]
- [p]Show cargo drone item delivery rates in various places.[/p]
- [p]Show predicted terraform rating before doing an operation. Also base the number of weather stations / drone platforms needed on the predicted terraform rating (allows undoing operations more easily).[/p]
- [p]New elevator model design and logic that prevents getting stuck.[/p]
- [p]Make the base temperature and storm display double-sided.[/p]
- [p]Deep ocean is now accessible to the player (instead of just getting blocked) but deals much more damage.[/p]
- [p]New horizontal FOV slider setting,[/p]
- [p]Grey background added to the sliding notifications (e.g. +1 Charged Gem) so that you can see it clearly in snowy areas.[/p]
[p]Bugs:[/p]
- [p]Fix bug where charge didn't drain in skybase (related to doors and elevators).[/p]
- [p]Fix bugs where game crashes when you have more than 200 factories.[/p]
- [p]Fix bug with sounds when audio devices are disconnected/connected.[/p]
- [p]Fix bug where static noise would play during certain sound effects on certain machines.[/p]
- [p]Fix bug where the player location icon wasn't exactly at the player location on the map.[/p]
- [p]Fix bug with sound effect prioritization.[/p]
- [p]Several power plant bug fixes (related to their hp hitting zero).[/p]
- [p]Fix bug where sound volumes get changed to max after changing sound devices.[/p]
[p]Other:[/p]
- [p]Reduce player bounding radius (player can now move through all the tight corners in the base).[/p]
- [p]Improve data center status UI text formatting.[/p]
- [p]Paginate sound devices screen.[/p]
- [p]Added numbers to the HP display.[/p]
- [p]Make the drone route viz show the route direction a little bit more clearly.[/p]
- [p]Better way of displaying detected resources (it's now a window with acknowledge button).[/p]
- [p]Indicate the name of the mined resource in the miner interface.[/p]
- [p]Plants and buildings continue to get re-used if using them from the hot bar.[/p]
- [p]New icons for all the gems in the game.[/p]
- [p]Display "no items left" when using an item in hot bar and you're out of items.[/p]
- [p]Add a helpful message when trying to repair building that has 0 hp.[/p]
- [p]Allow withdrawing individual items from rocket platform.[/p]
- [p]New little scene in the intro that shows the player, and fix sources of bugs when pressing different keys during the intro cutscene.[/p]
- [p]Dust Storm balance improvements.[/p]
- [p]Prevent UIs from being "opened" in the background in photo mode.[/p]
- [p]Change wording: "Configure Item (optional)" to "Restrict Item (optional)" in the drone route configuration screen to make more sense.[/p]
- [p]Mention sprint doesn't use extra charge + add sprint lock to displayed controls at game start.[/p]
- [p]Adjust the teleport angle when entering the HQ to be more convenient.[/p]
- [p]Revamped tutorial experience based on playtesting data: adjusted models, text, visualizations, etc![/p]
- [p]Terrain edits to reduce the chance of getting lost in the demo.[/p]
- [p]Update the objectives with more detailed steps and better wording.[/p]
- [p]Fixed bug with ocean rendering after teleporting.[/p]
- [p]Reduce the amount of glow a bit when looking at drone route visuals.[/p]
- [p]Increase speed of drone you pilot in the Drone Control Tower.[/p]
- [p]Don't play ocean sound when water around you is frozen.[/p]
- [p]Improve the base building positioning algorithm when building below you in the skybase.[/p]
- [p]Fix Foundation Floor lighting issues.[/p]
- [p]Improved Windows Controlled Folder access denied detection when game starts up (will probably move all the save files to local AppData in the future instead of Documents).[/p]
- [p]Various UI improvements and small model adjustments.[/p]
- [p]Memory usage optimizations.[/p]
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