[p]Hello!
[/p][p]Want to highlight the latest status of things + recent and upcoming patches now that the Early Access has begun.
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Proton: The game is currently working smoothly on Windows and Steam Deck, and most Linux Proton users, but a minority of Linux Proton users have reported startup issues. I'm actively working on fixing this. Created an experimental branch for the game in the Betas for testing out the Proton fixes right now. If you are also experiencing this issue, please reach out to me with your GPU details.
Latest patch (v107) since November 10th: [/p]
- [p]Fix bugs with drone delivery logic when stacking is disabled in storage units.[/p]
- [p]Fix multithreading issue that caused game to randomly crash on startup, which was more likely on computers with more cores.[/p]
- [p]Allow saves to create successfully if there's extra spaces at the end of the save name accidentally.[/p]
- [p]Less thick dust fog, small map adjustments, and objective clarifications to make it easier to find graphite.[/p]
- [p]Charge system revamp[/p]
- [p]Charge drains at half the rate when on ziplines.[/p]
- [p]Charge no longer drains in the skybase, and also when inside a "base" (which means that you have a floor above and below you).[/p]
- [p]Various objective text clarifications and add extra tips to make progress better. [/p]
- [p]Fix bug with skybase server compute calculations.[/p]
- [p]Fix issue where game did not startup due to clashing Java environmental variables on the system.[/p]
[p]
Upcoming improvements:[/p]
- [p]Additional charge system enhancements[/p]
- [p]Drone route modification QoL improvements[/p]
- [p]Plant system enhancement[/p]
- [p]Inventory management adjustments[/p]
- [p]Skybase data center objective, UI, and text clarity improvements[/p]
- [p]And more!
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[p]Thank you, and again if you run into any technical issues with the game please contact me, I'm determined to fix them!
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