YARG

YARG 1.1.1

Version
1.1.1
Version Date
May 10, 2023
Links

Patch Notes

YARG: Update v1.1.1

Well hello there! I've got a new update for all of y'all!

This one's labelled as if it were a minor update, but it actually contains a bunch of fixes, improvements, and an entirely new feature: Discord Rich Presence! I decided not to go with "v1.2" for this one though, because…
…well, let's just say that I still have more plans for the future of YARG :)

Anyway, let's get into the patchnotes!

v1.1.1 changes:


Added:

  • Discord Rich Presence! Let all your friends know you were stuck for 15 minutes in that one level where all the lasers are aiming at you!
    • You can enable and disable this in the Options menu. If you already had a save file from an earlier version, it defaults to being disabled. Otherwise, it defaults to being enabled.
    • Every level in the game now has a name! These are still subject to change, but I’m good with how they currently are.
    • You can now skip the every cutscene except the ending ones by pressing P (you could already do this with the splash screen).
    Fixed:

    • When you move your spawn point in Assist Mode, it first checks whether that position is valid. This check is now more accurate.
    • The particle effect when a sawblade collides with a surface has been restored.
    • You can now pause while playing a custom level.
    Changed:

    • Changed the sawblade’s hitbox to make it more forgiving.
    • Improved one of the backgrounds.
    • Switched my Fusion 2.5 license to the “Developer” tier, meaning I no longer need to prominently feature Clickteam logos in my game.

    As always, if you come across any bugs, feel free to @ me on Twitter or send me an email! Thanks!

    - Santum



    …by the way, did you guys play the YARG demo? It used to be available back before the full game was released, but I delisted it once the game came out. It was like a prequel to the main story, with its own characters, cutscenes, voice acting, mechanics, etc.

    If you didn't get the chance to do it, then… stay tuned!