Ymir
Ymir Engine update
Version Date
April 9, 2018
Patch Notes
Engine update
This patch includes an engine update to its latest version.
It is also the first "full build" of the game, which is a more optimized version of the game ( but potentially more unstable and with less error feedback ).
This means everyone should experience a significant improvement of framerate and that the servers should run a bit more smoothly.
This patch also includes significant memory optimizations on the server to allow for bigger games and support more players.
In terms of gameplay, i added fixes to city griefing and rebalanced the different breedable animals to give more unique properties to each.
Engine update
v0.0.15.x
- experimental first ever "full build" of the game. A full build is much more optimized version of the game, improving its overall framerate and memory usage. However its likely to be more unstable!
- updated engine to latest version
- improved server starting speed
- greatly optimized memory usage of the server
- optimized the water and reflection shaders
- demolition speed of buildings is now 0.1 in resistant cities. Local builders do not participate.
- demolition of buildings is maxed to 3 at a time in resistant cities.
- it is now impossible to clear terrain and destroy infrastructures in resistant cities.
- new hierarchy button allows to see the hierarchy of foreign nations
- redesigned the region owner UI in the worldmap
- livestock pastures reduced cost from 2 to 1 res unit of animals to build
- livestock 'meat' pastures efficiency reduced from 1 to 0.7
- rabbit and chicken production's perk is that it takes less space than other animals
- ostrich production produces meat faster
- buffalos and cows produce more leather as byproduct (1.8 and 1.5) but require more space
- llamas, goats and sheep leather production reduced from 1 to 0.8
- horses and camels production is slower and they produce less leather