Ymir

Ymir Minor Patches

Version
Minor Patches
Version Date
Dec. 1, 2021
Links

Patch Notes

Minor Patches

Here are the changelogs of the multiple minor patches that have been applied since the last update.

The next update will be a purely technical one: finally changing the broken built-in networking of the engine by my "own" networking which should be more stable and fix the issues some people have with constant disconnections or failed loading.


Minor Patches

v0.5.0.x
- always display free trader buy orders even if locked
- increased silver & gold ores production skill material bonus by +2% per level, decreased efficiency bonus by 5%
- fixed UI bug in building menu production summary
- decreased victory cycle reduction factors (server age & active players)
- fixed bug with social access quality not supporting decimal values
- added new state resource tag making state backing automatic for free services like administration or intimidation
- fixed bug of administration and state power state backing not working
- fixed bug of deer hunting spots being deletable
- removed primitive spawns on swamps
- reduced 1st brickworks efficiency and mudbricks workforce needs
- allowed bricks to be produced by 1st brickworks
- reduced difficulty triggering kiln tech idea
- removed need for prodskill lvl 1 for bricks and mudbricks
- monies cost of Aristocracy decreased from 100 to 40
- trade orders mmust now be of minimum 10 monies worth.
- fixed critical money exploit
- increased workforce per production of gold & silver to make foundry management easier
- fixed no-worker buildings (forum, wells…) from appearing as idle
- fixed issue of buildings becoming unprofitable when upgrading
- rebalanced difficulty scaling of innovation projects
- added research points reward to mission prior of sedentarity to prevent waiting
- lowered required work of metallurgy project
- fixed bug of 0% chance projects still suceeding sometimes
- fixed bug in supply/demand calculation for state backed productions when storage variation is negative
- removed need for doctor prodskill lvl1
- fixed UI bug in natural production sources in building menu
- lvl 1 market no longer needs axes or builders
- implemented option to for servers to auto-wipe & restart after victory
- fixed bug in treaties where being in debt prevented any treaty to be signed
- implemented territories auto-reverting to outpost if no longer meeting contiguous conditions
- fixed privileges wealth gains not being decimal
- added missing life quality influence in the UI of breeding rates
- added -30% basic breeding rates to regional territories
- Fixed UI bugs with "max subordinates" of other nation members preventing nation reorg
- techs council & tributes gives +1 subordinate. treaties reduced to +7.
- implemented territories auto-reverting to outpost if attached to overexpanded regional capitals deeply in administrative debt (-100)
- increased 'loot' from barbarian wolves and bears to 100% of killed animals.
- fixed bug where upgrading buildings in regions assumed you passed over the limit of production buildings
- rebalanced fisheries efficiency
- changed fishing boats project material from iron to bronze
- fix attempt of crashes caused by prospection data loss on some clients
- fixed bug where territories of occupied city are accessible to occupant
- fixed bug causing wrong prices in gift economy
- fixed UI bug with wrong available formation types in territories
- fixed UI bug in annexes
- fixed bug with Cultural level having an incorrect speed
- increased work cost for "village" project
- fixed bug not allowing to destroy ruins of unavailable buildings
- increased culture XP gain speed
- fixed bug of regional territories not providing full movement cost reduction like other settlements.
- fixed bug with inactivity timer being too low for newly created characters
- fixed issues with spawning close to another character through invite
- allow recruitement of settlers in territories
- fixed price issue: industrial market study can't be lower than 'minimum price'
- fixed bug with project haste action having no effect in some cases.
- added missing tax services as "state resource"
- reduced hunt action difficulty
- fixed hamlets missing possibility to get 1 territory