Ymir
Ymir The swampy update
Version
The swampy update
Version Date
Oct. 27, 2017
Patch Notes
The swampy update
Improving swamps, nordic region’s balance and herds gameplay.
v0.0.10.x
– fixed misc issues and bugs
– added global climate health bonuses/malus. nordic regions-> health bonus +10. tropical regions-> health malus -5.
– added new terrain type: peat. produces ‘charcoal’ directly exploitable from the ground with the ‘soil miner’ building. It’s present in nordic swamps.
– increased frequency of swamps and lakes in nordic climate.
– increased frequency of sheep and rabbits in nordic climate.
– improved swamp terrain generation. added more topographic diversity and swamps now connect with other adjascent ones.
– added global health malus of -5 in swamps.
– herds will now continuously spawn all over the world map.
– herds now grow with time
– herds now randomly move from region to region
– bigger herds of elephants and mammoths.
– new “capture” action for formations (with the animal capture tech), which is a hunt focusing on capturing live animals from herds instead of killing them for meat. This action loots only livestock resources but no meat or leather.
– elephants and mammoths are now only present as herds ( no more permanent region spawns )
– added new “elephant riding” tech to unlock ability to recruit mounted elephants and mammoths.
– added agriculture tutorial
– added barter transition tutorial
– added a lot of missing project & ideas texts