Yuna
Yuna 0.1
Patch Notes
0.1
Visuals and Graphics:
Shadows: Fixed missing shadows on certain objects at low graphics settings (e.g., chairs now properly cast shadows). Dynamic (non-cascaded) shadows now scale resolution with quality settings. Ultra/Inferno settings use high-quality, artifact-free shadows from dynamic lights.
Vegetation shading: Grass now correctly self-shadows under shadows (previously it appeared unevenly lit or blotchy).
Environmental effects: Weather cycles tweaked to change more frequently and quickly. Global illumination (SSGI), exposure, and fog effects enhanced for a better look.
Corruption visuals: Updated the look of infection/corruption areas (can now spread over entire zones).
Judi’s shading: Fixed graphical artifacts in Judi’s Yuna form, smoothing out her genital-area.
UI/UX:
Item stats display: Total stats of equipped armor and weapons are now shown in the context (inventory) menu. (WIP)
Technical:
Event loading: Game events now load only after the previous level is unloaded.
AI initialization optimization: As above, delayed by a few frames to reduce performance spikes.
Landscape rendering: Added support for real-time landscape changes via Runtime Virtual Texturing (RVT); landscape shader performance optimized.
Corruption spawn logic: Updated so that corruption and tentacle spawns are handled more efficiently (aligned with visual updates above).
Quest system refactored: Underlying quest logic and code have been improved/cleaned up.
Miscellaneous:
NPC behavior: NPCs now smoke roughly 4× less often, and at meal times they go to public venues more frequently instead of returning home.
Various behind-the-scenes fixes and updates (e.g., mods crashing fixed) to improve stability.
Cosplay items returned.