Zavix Tower

Zavix Tower 1.26

Version
1.26
Version Date
July 26, 2016
Links

Patch Notes

Update 1.26 Achievements and Pylemris

Hey Everyone,

We got achievements, and our last boss here. We also have more mobs (Zombies), and a few more story chunks!

Pylemris is a zombie boss and has become our floor 10 boss, we did this because we think the moving the Klopo fight back will allow users to have 5 more talent points (on average) and more of a chance to gain gold in order to have more skills before the Klopo fight. So to recap, all bosses from 10-30 have moved back 5 floors, and Pylemris is now the floor 10 boss.

Skills:

- Bash
- Shadow Bolt
- Slam
- Siphon Health

Mobs:

- 2 Zombies (see below)
- 2 Zombie Mages (see below).

New Mob:
Zombie, the Zombie shows up right away in the game.

Skills:

- Bash
- Siphon Health
- Slam

New Mob:
Zombie Mage, the Zombie Mage shows up right away in the game.

Skills:

- Siphon Health
- Shadow Bolt
- Darkness


Notes:

- Achievements! We have one for each boss, and also for looting epics. More will come with time, but at least the system is now in place.
- New Boss: Pylemris - Has Bash, Shadow bolt, Slam, and Siphon Health. This is a first draft just like all the rest, we will be doing 2nd passes on all the bosses soonish.
- New Mob: Zombie - Has Bash, Siphon Health, and Slam.
- New Mob: Zombie Mage - Has Shadow Bolt, darkness and Siphon Health.
- New Paladin Skill (Talented): Seal of Light, places a debuff on the target that returns 5% of the damage done to the mob back to the attacker for 3 turns.
- New Paladin Talent: Improved Seal Of Light, Seal of Light will now return 1% more damage as health.
- New Paladin Talent: Lasting Light, Seal of Light will now last 1 more turn.
- Space Bar now opens doors (it has a keybind you can change it to whatever you want).
- Fixed a super rare bug with mob targeting.
- Fixed a bug in Holy Missiles that allow it to be cast multiple times per turn…
- Fixed a bug in the minimap where the stairs did now show up properly.
- Fixed a bug for Ryaavaku that caused the game to crash.
- Fixed a bug for Ryaaksus that caused the game to crash.
- Text for the story slides flows a bit better now.
- Added Story Chucks for Pylemris (they are 9-11, so they pushed other ones back, this will not happen again sorry if this ends up confusing).
- Some mob portraits have been improved (more coming soon).


So its a big update, let me know if anything is not working, and I will get it fixed. We are launching in 2 days! Because of that tomorrow will just be bug fixes (and maybe some minor stuff), I want to make sure the game is as stable as possible for the launch…

Lastly:

Please add the "Zombies" and "Dragons" tags to the game!