Ziggurat 2

Ziggurat 2 Update #10 - Infinite Dungeon and much more!

Version
Update #10 - Infinite Dungeon and much more!
Version Date
Dec. 3, 2020
Links

Patch Notes

Update #10 - Infinite Dungeon and much more!

Welcome back! Today we're releasing a new update, adding many new features and plenty of improvements to the game. The main highlights are the Extra Modes section, featuring the classic Ziggurat Trial and Infinite Dungeon modes, and the Damage Numbers, which will add additional feedback on the damage you're dealing to enemies.

We also have more in store for next week, including a bunch of new bosses to fight against, so stay tuned!

New features:
  • Damage numbers: See how much damage every hit deals! We've made sure they're not annoying or distracting at all, but if you want to get rid of them they can be disabled in settings.
  • Extra Modes: Ziggurat Trial (classic mode with no permanent progression and no loadout selection) and Infinite Dungeon (endless floors with ever-increasing difficulty).
  • Added Razer Chroma support. It will show selected weapon category and flash red if damaged.
  • Added Brazillian Portuguese language thanks to community localization.

Improvements:
  • Changed the way game data is structured. This should lead to slightly more disk space usage, but faster loads and smaller update download sizes in the future.
  • Inner Wisdom and similar perks now show which weapon received the boost.
  • Every boss has now its own lighting setting.
  • Totally revamped Player's movement system. Now it shouldn't get stuck as often with the environment as before. This has been a huge change in the game's internals, so if you find any problems please let us know.

Gameplay changes:
  • Decreased chances of getting a punishment in shrines. Now they're 60-25-15 chances of good-mixed-bad results.
  • Reduced number of enemies spawned in special combats (Obelisks, Scavenge, etc) in deeper floors.
  • Increased difficulty of the Chained Chest combat in deeper floors (was ok in the first floors, but too easy after that).
  • Bosses have more health in deeper floors (again, it was fine on the first floors, but they had too few health later).
  • Increased damage and number of minions spawned of Urguth the wise (Ice boss).

Bugfixes:
  • Fixed some enemies still turning around while frozen.
  • Fixed light and environment settings not being applied properly after first floor. This includes the "Lights Out" room modifier.
  • Fixed error message when trying to start a main quest without having enough map pieces.