It's Friday!
Today we're releasing a new update that fixes many of the issues recently reported, and adds the How to Play section, with information on some of the game mechanics that weren't explained anywhere else.
New features- Added How to play section to the Settings list, with information on many of the game mechanics.
Improvements:- Changed a bit Urguth's environment so minions don't blend in with the fog.
- Shrine effects are now applied after the cutscene, not before. This should prevent the level up sound from being heard before seeing the cutscene.
- Added some preloading to prevent a few hiccups in the first combats when playing on a slower hard drive. Not perfect yet, but should be better.
- Added a victory pop-up when finishing a fight.
- Added tooltips with information on specific stats on perk and equipment screens.
Gameplay changes:- Agatha: Made it so she doesn't move as close as before. This way she shouldn't use her explosion attack as often.
- Agatha: Made ground projectiles slower (this was actually a bug).
- Some weapon attacks now have knockback.
- Stomp attacks from Orc bosses now have knockback.
- Reduced Curse effect on bosses a bit.
- Reduced complexity of some boss room layouts so they are not as cramped.
- Minions spawned by others will drop ammo twice as often. This should be noticeable on boss fights.
Bugfixes:- Fixed running out of perks causing an error while loading the next floor.
- Fixed being able to move while in a cutscene.
- Fixed being able to open a chest from behind a wall.
- Fixed knockback effects cancelling jump momentum.
- Fixed Level Complete screen being black when antialiasing is Off and Quality is set to a low value.
- Fixed incorrect unlock number shown in the Select Character screen.