Ziggurat 2

Ziggurat 2 Update #13 - New bosses!

Version
Update #13 - New bosses!
Version Date
Dec. 18, 2020
Links

Patch Notes

Update #13 - New bosses!



Hi! Today we're releasing a new update featuring plenty of new bosses eager to crush your chances of surviving the dungeon!

With 5 new bosses, we're more than doubling the amount currently available. They're now split in two kinds: Minibosses that will be found in the initial floors of dungeons, more reliant on minions and without invulnerability stages, and the standard bosses you've seen so far, waiting for you in the final floor.

While we've tried to make sure everything works fine and the new bosses present a proper challenge, we may have missed some things, so please let us know if you find any issues!

New features:
  • 2 New bosses
  • 3 New minibosses

Improvements:
  • Improved initial startup loading times.
  • Added more preloading to reduce stutters when loading model data on slower hard drives.
  • Damage over time (mostly status effects) will now show damage numbers and update the health bar.

Bugfixes:
  • Fixed leveleable perk pickups not showing the proper information
  • Fixed rebind issue with mouse buttons.
  • Fixed an issue with weapon accuracy stat in the campaign (results from the first dungeon weren't properly applied, causing reported accuracy to be way higher than the actual value).

This is the last update of the year (aside from possible hotfixes), and we'll be taking a short Christmas holidays. We have lots of ideas to further improve the game, so stay tuned for future updates, and stay safe!