Hi! This week we're releasing a new update featuring 2 new minions, the Ironclad and the Vanguard, both fearsome melee enemies.
We've also changed the way Omens are chosen, moving the decision to the starting room instead of the loading screen, and changed their name to Oaths. In a future update we'll make it so they are only used on specific missions, but for now they will be on all side quests.
New features:- 2 new enemies: Ironclad and Vanguard
Improvements:- Oaths (previously Omens) are now chosen in the starting room.
- Memory allocation optimizations in order to reduce stuttering during combat.
- Improved HUD information for temporary effects and amulet/skill cooldowns.
- Added health/mana information on the Perk selection screen.
Gameplay changes:- Changed the way the campaign progresses: Now you just need to complete a number of side quests in order to unlock the next main quest, instead of having to complete specific ones to find the map pieces.
- Changed the less popular Oath's effects to make them more interesting / punishing.
Bugfixes:- Fixed Oaths not working when resuming a saved game in progress.
- Fixed misplaced texts for some Oath effects.
- Fixed shops not showing properly the weapon level.
- Fixed some minions spawning with the miniboss intro animation.
- Fixed animation issues for jumping minions.
- Fixed amulets not being completely destroyed when cursed with a "lose amulet" effect.
- Fixed Healer champion's regeneration effect being shown when outside of range, or when the champion is already defeated.
- Fixed Healer champion's regeneration effect not being shown when an enemy spawns within its healing range.
- Fixed Healer champion not having an icon on its health bar.