Welcome back, young apprentices!
It's been an intense weekend! From what we've read, looks like you're enjoying the game and that's great! We've got plenty nice feedback over the weekend and have a long list of issues and improvements to fix over the next days.
Today we're releasing a quick update that should address the most glaring issues, such as serious performance drops, and other things that could be fixed quickly.
We still have a long list of things to do, and in some point in the future we'll post some kind of roadmap with the intended features/content that we'll be working on. But for now we're still focused on fixing things and small improvements.
Stat of the day: So far, wizards have started over
150,000 fights. Of those, approximately
10,000 have ended in defeat.
More curiosities: The favorite perk choice so far is Sure Shot (Ignore elemental resistances), with a 95% selection rate. Second one is Enraged (Increases damage), with 82%. The least favorite is Black Market (exchange 1 weapon for Shields), with a 10% rate.While we won't make changes yet (still working on fixes), we'll make some adjustments at some point to make these perks a bit more interesting.
Bugfixes:- Fixed internal error when enemy health bars are disabled.
- Fixed error in map description
- Fixed reported typos
- Fixed Render Scale not being properly applied upon starting a new floor.
- Fixed incorrect color for an amulet.
- Clamped accuracy to 100% (could get higher because of explosive/piercing weapons)
- Fixed performance issues when game telemetry started failing.
- Fixed enemy shot prediction not working when walking against a wall.
- Fixed Master key disappearing if not picked up before leaving the room.
- Fixed homing attacks not aiming at the Obelisk base when only one piece remains.
- Changed Mission Start button to X/Control key to prevent issues with the Space key.
- Added a small delay to Perk choice screen, should help when the interaction key is bound to Space.
- Fixed being unable to skip cutscenes with the mouse.
- Improved item popup behavior when picking several weapons at the same time (now only the last one will be shown).
- Fixed homing projectiles not working properly in Disruption fights.
- Fixed mission complete screen counting twice the Money rewards.
- The curse that causes the rooms to be hidden wouldn't hide the minimap.
- Fixed missing collision in a corridor that could allow player to go out of bounds.
Improvements:- Slightly increased size of enemy drops. Added a setting to make them larger/smaller.
- Added a setting to disable low health/mana warnings.
- Changed Mana color description to be white instead of Purple (so it's not confused with Wands). Changed Experience color to be yellowish.
- Increased maximum sensitivity (again).
- Changed Barrier color from purple to Green so it's not confused with Shield.
- Increased a bit visibility of the Pillars in the Sequence fights.
Gameplay changes:- Increased Argo's Syphon range from 30 to 40 meters.
- Halved Mana and health price to use Shrines.
- Increased available characters from 2 to 3 on the mission briefing.