Hi! This week we have a small update with a change in how amulets work, as well as other fixes and minor improvements.
We're currently working on the next content batch, and we hope to have it ready by the end of this month, so no new content until then.
Gameplay changes:- Only side quests of Threat level 2 and higher can have Oaths, and not all of them. If a side quest requires an Oath, it will show on the Map Room screen.
- Increased a bit speed of the Lich's Breath projectiles.
- Daily challenge: Reduced number of rooms spawned on every floor by 1. Should make runs a bit shorter.
- Daily Challenge: Pickups dropped from renewable sources (such as summoned minions or weapons' special effects) won't count towards score.
- Reworked amulets:
- Now their passive/special effect is unlocked when reaching a specific Mastery Level, no need to spend money (just like with Weapons)
- Some amulets will now have unlimited charges, with a smaller effect and longer cooldown. Upgrades will reduce the cooldown time.
- The amulets that keep using charges, will now have fewer charges, and recover a limited number of charges every floor. Both values can be upgraded in the lab as usual.
Improvements:- Added new How To Play sections (Champions, Daily Challenge).
Bugfixes:- Fixed bug that would increase daily challenge score.
- Fixed amulet charge improvements slightly reducing amulet cooldown
- Flying enemies that manage to get out of the room bounds should now be teleported back in.
- Fixed Right click working on selector buttons.