Ziggurat 2

Ziggurat 2 Update #25 - Small update

Version
Update #25 - Small update
Version Date
March 4, 2021
Links

Patch Notes

Update #25 - Small update

Hi! Today we're releasing a small update, addressing a few issues introduced in the last update, and doing a few balancing changes to the recently added enemies.



Gameplay changes:
  • Perks with random effects (such as Golden Weapon) will now use the perk RNG seed, so a similar course of choices in the daily will lead to the same results for those.
  • Improved Mob perk effect.
  • Improved Reassembly perk effect.
  • Magic Missile: Now they don't use player's vertical orientation when shot.
  • Increased pick distance of the Master key.
  • Campaign loadout: Default item is now weighted so it's more common to have underleveled items, but not forced to be the one with the lowest upgrade level.
  • Weapon balance: Slightly adjusted damage/mana usage/fire rate of most weapons.
  • Baby Slimes: Decreased poison chance
  • Green Slimes: Decreased health and number of projectiles shot.
  • Decreased Kassia's turrets health
  • Decreased +Armor passive effect of some weapons from +10% to +5%.

Improvements:
  • Timed (purple) spikes: Made easier to be spotted.
  • Perks are now sorted by name on the Library

Bugfixes:
  • Fixed being able to have two artifacts active at the same time.
  • Should have fixed a crash related with a division by zero.
  • Fixed a boss having a standard health bar
  • Fixed frozen slimes reacting to hits.
  • Fixed UI bug with Purity perk.
  • Fixed Mob not working.
  • Fixed character perks not showing the proper data on the mission result.