Welcome!
Today's update major highlights are the addition of a new room type, the Forge, that can show up behind blue doors, a new dangerous enemy, the Kumakatok, and Ixora, a fiery Dungeon Guardian.
New Content:- New Room Type: The Forge, where you can upgrade a single weapon level.
- New enemy: Kumakatok
- New Boss: Ixora
Gameplay changes:- Chained chest challenge is now harder (waves end earlier). Wave duration now is modified by difficulty.
- Added more tar pits in special fights.
- Changed how Blue lock doors work:
Instead of locking a special room behind the door, now an additional room is placed. Blue lock rooms can only have a Chest or Forge room, and these won't show up outside Blue locks either.
- Bookworm now shouldn't show up if you already have 4 perk choices per level up.
- Buffed Sprinter a bit.
- Changed Oracle perk a bit.
- Toned down Ulmar Fish rotation speed while attacking.
- Removed ability to use the Character Skill/Amulet while dashing.
- Ulmar Fish' beam now doesn't pierce Asiro's Shield.
- Switcheroo projectiles now benefit of Damage multipliers.
Improvements:- Redone Main Menu background.
- Reorganized Main Menu buttons to make it a bit easier to read.
- Added background music for Ice Cave theme.
- Reworded some perks to make it more clear that a weapon will be consumed.
- Improved the comparison UI when picking up a weapon/amulet.
- Daily Challenge has been moved from "Extra Modes" (now reworded to "Classic Modes") to the main menu.
- Added more tooltips to specific game settings.
- Done some changes to the postprocessing chain that should improve performance a bit.
- Now there's a specific bind for the character sheet (U by default). The F key still opens it by default, but it can be disabled in settings as usual.
- Tightened interactables angle/distance a bit.
Bugfixes:- Fixed some visual issues related to Ulmar Fish scale (such as Shield champions' bubble).
- Should have fixed "weapon disappearance" bug when hit by charging Vanguards.
- Should have fixed "weapon disappearance" bug when spawning Skeletons.
- Should have fixed a rare issue where enemies could spawn inside stairs.
- Fixed enemies jumping through a wall in a specific room.
- Fixed Shop reroll not working properly when resuming a saved run.
- Fixed Shrine visuals resetting when revisiting the room.
- Fixed minion spawn effects not properly showing up.