Hi!
In today's update, we're introducing a new dungeon guardian, Maui! We're also changing the way the Master Key is found, now you'll need to be on the lookout for hidden pieces to form the whole key!
New content:Gameplay changes:- Master key will now be divided in a number of pieces and placed in different places of the dungeon.
- Skeletons are now immune to friendly fire from explosions, etc.
- The forge no longer requires money to be used.
- Dragon's Breath amulet: Increased damage and cooldown
- Frozen Shard amulet: Changed behavior so it doesn't heal, and it can be used with a cooldown instead of limited charges per floor.
- Kira: Made it so she can't be hit by attacks right after using Shroud. Reduced enemy aggressiveness (including bosses) while Shroud is active.
- Shops: Made it so Wands can show up instead of Health/Barrier in the shop.
- Now enemies that won't infinitely respawn (such as mini slimes spawned from green ones, or most enemies spawned by bosses) will also trigger recovery perks. Enemies that can infinitely respawn (such as the ones spawned in obelisk fights) will still be ignored to prevent farming.
Improvements:- Now you'll need to play the tutorial (if you didn't yet) before starting the classic modes.
- Added a small explanation of the main campaign section when finishing the tutorial.
Bugfixes:- Fountain: Fixed activation sound being heard when moving near the room.