Ziggurat 2

Ziggurat 2 Update #4 - Burning hatred

Version
Update #4 - Burning hatred
Version Date
Oct. 29, 2020
Links

Patch Notes

Update #4 - Burning hatred

Welcome back, fellow wizards. Today we're releasing a new update bringing a new enemy, as well as a plethora of fixes and improvements.


Whatever little humanity that remained in these old bones has been long consumed by flames.

An eternity in the underworld will get anyone to their nerves.


After this update, we'll start work on one of the most requested changes, which is to add specific details to perk descriptions. We want to do it properly so it may take a while, and we may take the chance to tune some perks to make them more useful or interesting while we're at it. Stay tuned for more updates!

New enemy: Burning Soul

Improvements:
  • Added a progress bar showing duration of timed character and amulet skills
  • Added upgrade level of items in the in-game inventory
  • Changed respawn behavior of special combat rooms (obelisks, scavenge). Enemies should take a bit longer to respawn once killed.
  • Added sound and visual effects to moving platforms.
  • Perks dropped by treasure chests now have to be picked up manually. They will show their icon and description when looking at them.
  • You can now rotate monsters in the bestiary
  • Rewards for main quests are now shown in the campaign map.
  • Changed icon for the Master key drop in the minimap so it's a key, not a lock.
  • Increased FPS cap to 500.

Gameplay changes:
  • Glyndor no longer recovers mana for damage over time effects (such as lava or poison)
  • Reduced healing penalty of Regeneration perk
  • Increased damage time of bosses' stomp attack, so it's more dangerous to bait them.

Bugfixes
  • Fixed Celestial Horn icon
  • Removed pain sounds when you're invulnerable (for example Glyndor while using Shell)
  • Fixed Scavenge items counting towards progress even if not picked
  • Invulnerable enemies will no longer show the hit confirmation effect.
  • A weapon that changed its category (for example because of a shrine effect) will keep the new category if dropped and picked up again
  • Fixed issue with hundreds of enemies being spawned if it took some time to load their model.
  • Should have fixed issue with Lights Out not working as intended.