Today's update brings a bunch of bugfixes and quality of life improvements, as well as a new boss, the Madroot Mandrake!
New content:- New boss: Madroot Mandrake
Improvements:- Weapon information in the equipment list is now condensed to a single DPS stat, and general information on fire rate and elemental proc chance, instead of a precise number. We feel it's easier to compare weapon performance at a quick glance that way.
- Changed the underlying leaderboard system to use the Steam API. This means there's no limit to the number of them (so all leaderboards will be saved, not just the last 7), and should present fewer issues overall.
- "Mastery level up" screens are removed from the post-quest result. They're still shown in the list.
- You'll now be taken to the Laboratory screen right away after a quest.
- Integrated Steam Rich Presence: Friends will now be able to see which mode are you playing, and at which dungeon floor you are.
- Removed Menu audio slider, it was a bit redundant after adding the Master Volume slider.
Gameplay changes:- Global damage improvements from the skill tree will now also affect character skills, such as Shove or Shield Bash.
- Some changes to Khorhoi to make it less frustrating to fight, without making it too easy.
- Letting off and pushing the sprint key/button after shooting/landing is no longer required.
- Infinite Dungeon: Difficulty increases quicker on really deep floors (floor 25+).
Bugfixes:- Shuffle perk wasn't using the shared RNG seed, so it wouldn't act the same way for all players in dailies.
- Indra's Anntena passive effect was reducing damage instead of increasing it.
- Fixed some effects that caused a weapon switch (such as amulets) stopping the animation earlier than intended.
- The "Thorough" perk wasn't affecting the proper stats.
- Fixed coin drops in Gauntlet being half of what was intended.
- Fixed amulet model being shown on the weapon animations in specific situations.
- Fixed performance issues when you have an extremely big mana/health pool.
- Fixed visual issues with specific effects (such as Arachnid Rime)
- Fixed AI jump paths in a specific combat room.