Welcome, wizards and witches of all planes!
Today we're pushing a small update bringing an important bugfix and a much requested feature, perk detailed descriptions!
Now you'll be able to know how much a perk increases your stats, so you can make better guesses.
It's not fully complete, as A) shrine effects won't show detailed data yet and B) perks with random effects (such as Golden Weapon) don't show yet which weapon was selected. However we wanted to push the update anyways in order to deliver the bugfix before the weekend.
We've also added a way to upgrade items from the campaign results screen, and enhanced the visual effects on elemental damage so it's easier to know when you're dealing reduced or extra damage.
Finally, we've done a quick balancing pass on enemies, in order to have them perform at their expected strength.
Bugfixes:- Fixed a bug where enemies wouldn't spawn in small rooms.
Improvements:- Changed visual feedback of elemental resistance and vulnerabilities so they're easier to detect.
- Perk descriptions now show numeric values for their effects
- You can now open the equipment upgrade screen from the mission results screen.
Gameplay changes - Balanced enemies:- Carrots: More health
- Peppers: Less damage, a bit slower
- Radishes: Fewer of them spawned
- Bronze Warriors: More damage
- Ghosts: Less damage, a bit slower
- Lost souls: Less health
- Burning souls: Less health, less damage, fewer of them spawned