Hi! Today we're releasing a long-waited content update, bringing the final quest (along with the Final boss!), new equipment and perks to unlock, and an impressive new dungeon theme.
We're coming close to the 1.0 release (hopefully by late October/early November!), and while we still have a few things we want to add before that (such as a new minion in the works, the New Game+ feature and a few surprises for our Early Access supporters), we consider most of the content and balancing finished, so it's a pretty good time to get the game if you haven't yet!
New Content:- New equipment Tier:
- 2 New Wands
- 2 New Spell weapons
- 2 New Staves
- 2 New Alchemy weapons
- 2 New Amulets
- 10 New perks
- New unlockable character: Kraz the Monk.
- Added Campaign Final Quest, and the final boss.
- New Dungeon Theme: Town
Improvements:- Revised signs in oath descriptions.
- Added contextual description to teleport portals.
Gameplay changes:- Boss XP gems do not disappear over time.
- Re-Spec on the lab now has a fixed price of 2 Insight.
- Beam attacks (such as Indra's Antenna) now update their damage bonuses every frame, instead of just at the start of the beam.
- Weapon levels are now more consistant. Also weapons found in shops always have a higher level. The ones found in non-starter chests also are a bit better, but not by that much.
Bugfixes:- Fixed Guardian Seal banner shown in Gauntlet mode
- Fixed map not showing "Floor 1 of 2" like it used to.
- Fixed wrong movement when panning the dungeon map with a controller.
- Poison/Fire damage numbers were not fully consistant (applied damage was)
- Fixed Barter not working as expected.