Ziggurat 2

Ziggurat 2 Update #7 - Community translations, balancing changes and new equipment!

Version
Update #7 - Community translations, balancing changes and new equipment!
Version Date
Nov. 5, 2020
Links

Patch Notes

Update #7 - Community translations, balancing changes and new equipment!

Welcome back, fellow apprentices!



Today we're releasing a new update, featuring a huge amount of balancing changes in order to make some weapons and perks more interesting, as well as tone down a bit some enemies that were just too dangerous.

While we think is a step in the proper direction, it's definitely not the last, so stay tuned for future adjustments!

Stat of the day: Enraged has been so far the most popular perk, with a whooping 5.4:1 chances of being selected! But that's going to change today!

Community translations: We have set up a Crowdin project where you can join and suggest translations for all the text in the game.
Crowdin: https://crowdin.com/project/ziggurat-2
(Be warned, there may be spoilers for future items etc) While the game is still available only in Spanish and English, we hope to be able to add new languages once they've progressed a bit!
Feel free to join our discord server https://discord.gg/vq2pb9U for more information!

New items
  • New wand: Soulcutter
  • New Staff: Eagle Claw

Improvements:
  • Added a setting to disable the inventory screen key while in combat
  • If you activate a skill or amulet while a lasting effect is active, the progress bar of the effect in the HUD will reset to show just the started effect.
  • Equipment and shrine effects now show numeric values in the descriptions.
  • Added tooltips to many setting options.
  • Improved looks of Stats in the Stats, end floor and end mission screens.

Gameplay changes:
  • Reduced chances of fight modifiers in big and small rooms.
  • Enemy tracking is now slighlty changed based on difficulty (higher difficulty: more tracking).
  • Equipment and character Mastery (for the campaign) is now earned on final blow, not on pickup of the experience crystal. It's also unmodified by experience multipliers from perks etc.
  • Enemy balance:
    • Carrots: Increased damage
    • Burning soul: Reduced fire rate a bit, decreased amount spawned, decreased physical hit damage
    • Lost soul: Decreased hit damage
    • Floating warrior: Decreased attack homing properties a bit, decreased projectile hitbox.
    • Reanimated prisoner: Decreased total health
    • Goblins (both): Decreased amount spawned
    • Glacial Nightmare, Igneous Nightmare: Decreased amount spawned
    • Brulak the Sick: Decreased amount of projectiles in stage 2 attacks. decreased damage and explosion radius of the bombardment attack.
  • Weapon balance:
    • Swiftspike: Decreased damage, mana usage and explosion radius of alternate fire.
    • Thunderspark: Decreased mana usage
    • Windleaf: Decreased alternate fire damage.
    • Freezing Hail: Increased damage
    • Skull of Xanatos: Reduced alternate fire damage
    • Chill Splinters: Increased damage
    • Divine Wrath: Decreased mana usage, increased damage
    • Eye of Twilight: Increased damage
    • Undead scepter: Decreaed mana usage
    • Atlantean Spear: Increased damage, decreased mana usage
    • Solar Staff: Decreased damage of alternate fire.
    • Twin Fangs: Decreased mana usage
    • Fireweaver Bomb: Decreased mana usage
    • Doombringer: Increased damage
    • Retribution: Decreased damage
    • Energy Blaster: Increased damage, decreased mana usage
    • Magnus rifle: decreased damage
  • Perk balance:
    • Bookworm: Reduced XP bonus
    • Berserker: Better values
    • BlackMarket: More shield granted
    • SleightOfHand: Added a limited mana boost
    • Energized: Increased shield conversion
    • Lightweight: Reduced health penalty
    • Curse: Better values
    • Sprinter: Added freeze resistance
    • Vampirism: Worse values
    • Bunnyhopper: Added ammo usage bonus
    • Brute: Better values
    • Cleansing: Adds barrier
    • Risky business: Better values
    • Tranquility: Better values
    • Dark Forge: Better values
    • Equalizer: Added slight mana boost
    • Scaredy cat: Increased effect duration

Bugfixes:
  • Fixed amulets acting weird in the shop.
  • "Carrot Rain" modifier will not show up if there are flying enemies in the fight
  • Fixed obelisk spawn in front of door.
  • Fixed perks from Treasures diseappearing if not picked right away.
  • Fixed button notifications diseappearing when going back to the rewards screen.
  • Fixed Asiro's shield not blocking damage from explosions, and some specific attacks.