Welcome back, wizards and witches of all lands!
Today's update brings a lot of improvements and bugfixes to the game, including a new community translation to Dutch.
Check them out!
New features:- Added Dutch community translation
Improvements:- Increased area of 2 small rooms that were a bit too cramped.
- Key icons are no longer shown after using them.
- Random perk effects (such as Golden Weapon) will now their outcome on the perk description on the character sheet.
- Added a Max Queued Frames setting, should be useful to address input lag/performance issues.
- Decreased quality of Very High Volumetric Lighting, it was overkill and barely noticeable.
- Improved feedback of Magnus Rifle.
- You can now see the number of floors of a dungeon if you open the map.
- Changed boss'health bar colors to match player's shield.
- Weapons and Amulets now are now picked up with the interaction key instead of automatically.
- You can now see how many map pieces you need for the next Main Quest.
- Added a setting to disable all controller input (use with care!).
Gameplay changes:- Changed the way weapon mastery is obtained: The weapon dealing the killing blow gets 100% XP, while other equipped weapons get 25%.
- Treasure from platforming rooms will now reward with additional coins.
- Treasure from combat challenge rooms will now reward with additional experience.
- Added a small cooldown to Sleight of Hand.
- Increased duration of Fire status effect on enemies, reduced damage a bit (overall it does more damage than before).
- Weapon balancing changes:
- Soulcutter: increased damage
- Freezing Hail: decreased mana usage of alternate fire
- Chill Splinters: decreased mana usage of primary fire
- Divine Wrath: increased damage of primary fire
- Eye of Twilight: Increased damage
- Arachnid Rime: Decreased damage
- Magnus Rifle: Decreased damage of primary fire
Bugfixes:- Fixed a potential error that could cause to run out of available perks on level up.
- Fixed Bunny hopper working opposite of intended.
- Fixed Doombringer bullets not going past Asiro's Shield.
- Fixed Magic Missile not working as intended.
- Fixed "infinite switching" when holding the alternate fire.
- Bosses now can't be set on fire or poisoned while their shield is up.
- Fixed rough skin not working with Fireweaver bombs.
This also also brings some under-the-hood changes to the save system in order to prepare it for future additions, so please report if you have problems.