Ziggurat 2

Ziggurat 2 Update #8 - Dutch language and plenty of improvements!

Version
Update #8 - Dutch language and plenty of improvements!
Version Date
Nov. 12, 2020
Links

Patch Notes

Update #8 - Dutch language and plenty of improvements!

Welcome back, wizards and witches of all lands!



Today's update brings a lot of improvements and bugfixes to the game, including a new community translation to Dutch.

Check them out!

New features:
  • Added Dutch community translation

Improvements:
  • Increased area of 2 small rooms that were a bit too cramped.
  • Key icons are no longer shown after using them.
  • Random perk effects (such as Golden Weapon) will now their outcome on the perk description on the character sheet.
  • Added a Max Queued Frames setting, should be useful to address input lag/performance issues.
  • Decreased quality of Very High Volumetric Lighting, it was overkill and barely noticeable.
  • Improved feedback of Magnus Rifle.
  • You can now see the number of floors of a dungeon if you open the map.
  • Changed boss'health bar colors to match player's shield.
  • Weapons and Amulets now are now picked up with the interaction key instead of automatically.
  • You can now see how many map pieces you need for the next Main Quest.
  • Added a setting to disable all controller input (use with care!).

Gameplay changes:
  • Changed the way weapon mastery is obtained: The weapon dealing the killing blow gets 100% XP, while other equipped weapons get 25%.
  • Treasure from platforming rooms will now reward with additional coins.
  • Treasure from combat challenge rooms will now reward with additional experience.
  • Added a small cooldown to Sleight of Hand.
  • Increased duration of Fire status effect on enemies, reduced damage a bit (overall it does more damage than before).
  • Weapon balancing changes:
    • Soulcutter: increased damage
    • Freezing Hail: decreased mana usage of alternate fire
    • Chill Splinters: decreased mana usage of primary fire
    • Divine Wrath: increased damage of primary fire
    • Eye of Twilight: Increased damage
    • Arachnid Rime: Decreased damage
    • Magnus Rifle: Decreased damage of primary fire

Bugfixes:
  • Fixed a potential error that could cause to run out of available perks on level up.
  • Fixed Bunny hopper working opposite of intended.
  • Fixed Doombringer bullets not going past Asiro's Shield.
  • Fixed Magic Missile not working as intended.
  • Fixed "infinite switching" when holding the alternate fire.
  • Bosses now can't be set on fire or poisoned while their shield is up.
  • Fixed rough skin not working with Fireweaver bombs.

This also also brings some under-the-hood changes to the save system in order to prepare it for future additions, so please report if you have problems.