Ziggurat

Ziggurat Update #11: New enemy, balancing, bugfixes!

Version
Update #11: New enemy, balancing, bugfixes!
Version Date
Sept. 25, 2014
Links

Patch Notes

Update #11: New enemy, balancing, bugfixes!

New update! It features the following changes:

  • New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!
  • Added a hint when you approach a shrine so you know what's going to happen
  • Permanent shrine effects are shown on the player details screen
  • Done some changes to character classes for better balance and differentiation
  • State effects: Removed Burn state effect, adjusted some other weapons.
  • Added a more visible indication that a drop is going to disappear
  • Added an option to disable game tips (still not fully functional)
  • Fixed some Amulet HUD bugs
  • Improved sounds and visuals of many weapons
  • Fixed some issues with the new achievements
  • Changed how Regeneration perk works.
  • Added lots of new shrine effects
  • The number of kills required to unlock an entry in the bestiary is shown.
  • Removed autosave and added a "Save & Quit" option between levels.
  • Removed Attract mode.
  • Increased drop rate when breaking decorations
  • Challenge rooms with moving platforms have now more stones and logs in the lava so it's easier to go back to the start.