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Ziggurat
Ziggurat Update #11: New enemy, balancing, bugfixes!
Version
Update #11: New enemy, balancing, bugfixes!
Version Date
Sept. 25, 2014
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Patch Notes
Update #11: New enemy, balancing, bugfixes!
New update! It features the following changes:
New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!
Added a hint when you approach a shrine so you know what's going to happen
Permanent shrine effects are shown on the player details screen
Done some changes to character classes for better balance and differentiation
State effects: Removed Burn state effect, adjusted some other weapons.
Added a more visible indication that a drop is going to disappear
Added an option to disable game tips (still not fully functional)
Fixed some Amulet HUD bugs
Improved sounds and visuals of many weapons
Fixed some issues with the new achievements
Changed how Regeneration perk works.
Added lots of new shrine effects
The number of kills required to unlock an entry in the bestiary is shown.
Removed autosave and added a "Save & Quit" option between levels.
Removed Attract mode.
Increased drop rate when breaking decorations
Challenge rooms with moving platforms have now more stones and logs in the lava so it's easier to go back to the start.