Ziggurat

Ziggurat Update #13: Lots of new content, balancing and bugfixes!

Version
Update #13: Lots of new content, balancing and bugfixes!
Version Date
Oct. 2, 2014
Links

Patch Notes

Update #13: Lots of new content, balancing and bugfixes!

New update! This one features lots of improvements and new content.

  • Two new enemies: Slime and Green Slime
  • 7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)
  • 5 new perks. Their card hasn't been drawn yet.
  • Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks.
  • The mouse should be trapped while playing on windowed mode (only on Windows)
  • Enemies on obelisk rooms can drop health items as in normal rooms (but not experience)
  • Obelisks have less health on higher levels
  • Fixed some ragdoll physics weirdness
  • Should have improved performance a bit on specific situations
  • Mouse buttons can be remapped
  • Fixed some pending achievement issues
  • Balanced enemies:
  • Carrots: Reduced threat value Mini Golems: Increased threat value Skeletons: Increased threat value, Reduced fire rate Skeleton sentries: Increased threat value, Reduced fire rate Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before). Armor and Flying armors: Attacks at point blank aren't instantaneous. Demons: Reduced their homing attacks tracking power. Cockatrices: Reduced a bit hit damage.
  • Fire Mortar: Increased damage area.
  • Fixed some issues with obelisk particles
  • Now weapons are shown on the character details screen
  • New corridor variations

Also we've made a new trailer in the store page, check it out!