Ziggurat

Ziggurat Update #14: Alternate fire, bugfixes and improved performance!

Version
Update #14: Alternate fire, bugfixes and improved performance!
Version Date
Oct. 7, 2014
Links

Patch Notes

Update #14: Alternate fire, bugfixes and improved performance!

New update, sooner than usual!

* NOTE * You'll probably have to rebind or revert the Zoom key, otherwise it will share the same action as the secondary fire.

  • All weapons have now a secondary fire mode (Right click by default). It's usually a stronger variation of the attack, or a special shot that induces state effects.
  • Some changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything.
  • A small improvement in water rendering performance on high levels of detail.
  • Minimap icons are now properly shown when Rotate map is enabled.
  • Added models, sounds and effects for the weapons added in the last update
  • Bosses can now be poisoned.
  • Increased poison damage over time
  • Shrines won't be activated if you can't pay the price, instead of punishing you.
  • Reduced number of Kobolds spawned by Poloko.
  • Drops, weapons, etc shouldn't slide that much, so they won't fall into lava in Challenge rooms.
  • Shielded Skeletons aren't allowed to be Green champions.
  • Reduced a bit the damage hitbox for Shielded skeletons.

With this update, we think the game is mostly feature complete, and will focus on balance and general polish for a few weeks before release.

Next week we'll be attending Madrid Games Week http://www.madridgamesweek.com/ and show the game there, so if you happen to be on Madrid by 17-19th, don't forget to pass by and say hi!