Minor update featuring some balance adjustments and minor bugfixes. Also, Hungarian language has been added.
- Fixed checkbox telling on what difficulty you've won the game with each character being shown when the character is still locked.
- Mitigated some FPS spikes that were introduced in Update #14.
- Fixed wand card descriptions.
- Added Hungarian language
- Improved state effect shaders so it doesn't look weird when enemies are moving.
- Cockatrice: Increased threat value to better reflect their performance
- Slime / Green slime: Reduced threat value to better reflect their performance
- Necromancer: Reduced threat value to better reflect their performance
- Flying armor: Reduced damage inflicted by fire
- King Blob: Reduced damage inflicted by area attack and big projectiles.
- Examiner Cepheus: Increased health
- Scarab Staff: Reduced mana usage
- Staff of Atlantis: Increased mana usage
- Viper fangs: Reduced mana usage
- Dark Cannon: Reduced fire rate and damage
- Porcupine bomb: Reduced fire rate, Increased mana usage, reduced number of spikes per grenade
- Dragon's Bile: Increased mana usage
- Mana Burst: Reverted to triple mana usage
- Enraged: You no longer lose health when selecting this perk.
- High Stakes: Increased chance of success.
- Bloodlust: Reduced a bit effectiveness.