Ziggurat

Ziggurat Update #3: Obelisk rooms, more difficulty tuning, bugfixes!

Version
Update #3: Obelisk rooms, more difficulty tuning, bugfixes!
Version Date
Aug. 21, 2014
Links

Patch Notes

Update #3: Obelisk rooms, more difficulty tuning, bugfixes!

We've just released a new update for Ziggurat. This version features the following changes:

  • Fixed fullscreen issues on OSX
  • Fixed input customization dialog not working properly for most keys
  • Added a new room type: The obelisk rooms. These rooms require you to destroy some tough obelisks in order to clear the stage.
  • Done some work to improved performance on crowded situations and on church and castle settings (levels 3,4 and 5)
  • The same weapon shouldn't drop twice during a game so frequently (still possible if you haven't unlocked more weapons yet)
  • Added a new score drop. "Picked items" score now depends on this drop exclusively. This also has an effect on difficulty, since health and mana drops will be a bit less frequent.
  • Done some work on perks to balance them a bit ( Check the forum post for specific details )
  • Added a "Revert to defaults" button in the input customization section.
  • Added new doors in the Castle Theme
  • More themed music added to the game