Update #3: Obelisk rooms, more difficulty tuning, bugfixes!
We've just released a new update for Ziggurat. This version features the following changes:
Fixed fullscreen issues on OSX
Fixed input customization dialog not working properly for most keys
Added a new room type: The obelisk rooms. These rooms require you to destroy some tough obelisks in order to clear the stage.
Done some work to improved performance on crowded situations and on church and castle settings (levels 3,4 and 5)
The same weapon shouldn't drop twice during a game so frequently (still possible if you haven't unlocked more weapons yet)
Added a new score drop. "Picked items" score now depends on this drop exclusively. This also has an effect on difficulty, since health and mana drops will be a bit less frequent.
Done some work on perks to balance them a bit ( Check the forum post for specific details )
Added a "Revert to defaults" button in the input customization section.