New update, featuring an impressive amount of content! Main additions are the new Endless mode and a new room setting, along with a new enemy, and lots of fixes, upgrades and balancing changes:
- New unlockable Endless mode, with gameplay variations to ensure fun, varied and challenging gameplay for hours (if you manage to survive).
- New room theme for Floor 2: The Quarry.
- New enemy: Rotten stem
- Added French and German languages
- Balancing changes:
- Shielded Skeletons: Fixed attack animations, reduced damage and attack distance.
- Poloko: Reduced regeneration when spawning enemies, reduced number of carrots spawned.
- Gunkarr: Reduced close quarters attack range
- King Blob: Reduced attack damage
- Adam: Increased number of small golems spawned, increased grenade speed
- Ignus: Reduced number of minions spawned, reduced flame duration
- Examiner Cepheus: Increased health
- Necromancer: Increased threat value, reduced number of spawned skeletons
- Slime: Reduced threat value
- Basilisk: Reduced threat value
- Carrots: Reduced threat value
- Shaman: Reduced shot damage
- Green slime: Reduced shot damage
- Scarab Beetle Staff: Increased damage
- Staff of Atlantis: Increased fire rate
- Sphere of Ulthar: Increased damage
- Porcupine Bomb: Increased mana usage
- Increased poison damage rate, reduced poison state duration (so you can deal more damage with poison weapons as long as you keep poisoning them)
- Wraith rings: Reduced vertical spread, increased homing distance
- Reduced duration of damage over time when you exit the damage source (In other words, lava deals less damage if you quickly jump outside it).
- The game should start at the configured resolution now.
- Fixed player perks appearing twice.
- Done some improvements that reduced the project size, and probably memory footprint.
- Rewards on treasure rooms shouldn't come out flying anymore
- Monsters on obelisk rooms no longer drop score goblets (so you can't farm them)
- Demon: Fixed some animation issues
- Should have fixed Stuttering some people were experiencing.
- Fixed water reflections being white from time to time.
- Fixed Scaredy cat perk effects stacking
- Fixed Mudblood achievement unlocking when loading a game.
- Fixed some achievement conditions not unlocking when playing a resumed game.
- Prevented some cockatrices with speed boost from jumping too high.
- You are shown an unlocked item for new game modes when winning the game.
- Should have improved a bit performance and visual quality for Low/Lowest settings.
- Fixed bad behavior with Magic Binding perk
- And plenty of other minor improvements