Ziggurat

Ziggurat Update #4: New weapons, room modifiers, and balancing

Version
Update #4: New weapons, room modifiers, and balancing
Version Date
Nov. 26, 2014
Links

Patch Notes

Update #4: New weapons, room modifiers, and balancing

This update features 6 brand new weapons, as well as new room modifiers, and some balancing changes to perks that could lead to overpowered combos.

  • 6 New weapons (2 of each category)
  • 10 New random combat modifiers such as PiƱata, Tea party or Necromancy.
  • Added optional Auto aim setting (Disabled by default).
  • Balancing changes:
    • Perk Husk: Seriously nerfed.
    • Perk Avarice: Drop rate isn't reduced as much
    • Perk Bloodlust: Reduced effectiveness by 20%
    • Perk Thick Skin: Reduced effectiveness by ~40%
    • Perk Mana Shield: Doubled mana cost
    • Perk Loan Shark: Nerfed a bit
    • Perk Turtle: Reduced the effect (both damage received and inflicted)
    • Perk Revenge: Reduced shockwave radius
    • Divine gift - Extra protection: Reduced effectiveness by ~25%
    • Endless mode: Greater enemy damage boost
  • Fixed some characters not being properly unlocked if you won the game
  • Fixed Initial character Level 5 perks appearing again when resuming a game.
  • Fixed FPS drops when using keyboard and gamepad at the same time.
  • Enemies exiting the room bounds for whatever reason are automatically killed.