Beware! Some of the new features haven't been properly balanced (we'll wait until we hear your opinion to decide on balance), and they may be overpowered or underpowered. There's also a lack of sounds and visual feedback on many of the Amulet related interactions. We'll work on them on future updates.
- New optional challenge rooms, with punishing platforming sections, and big rewards if you manage to get to the end.
- New feature: Amulets. They can be found in challenge rooms and treasure rooms, and have powers that can be activated by pressing the E key. Some powers last some time, such as double damage, and others are applied instantly.
Currently the amount of amulets is a bit low and, although they are useful, their powers aren't that interesting. We plan on doing more amulets with more specific behaviors in the future.
- Bestiary should properly work now.
- Now you can switch to the last weapon you selected by pressing Q.
- View bob/zoom while sprinting can be disabled in game options.
- Reduced zoom out while sprinting on high FOV settings.
- Treasure boxes can now give perks, just like secret rooms.
- Improved the ending cutscenes.