We've just submitted a quick update with some balancing changes:
- Weapon - Catapult of Doom: Reduced mana usage.
- Weapon - Fireweaver bombs: Increased mana usage.
- Weapon - Dragon's bile: Increased mana usage.
- Weapon - Divine wrath: Increasd damage and mana usage.
- Reduced Seer experience boost
- Enemy - Cockatrice: Increase a bit time between jumps
- Enemy - Basilisk: Slightly increase damage and reduce fire rate
- Enemy - Funghi: Slightly reduce health
- Enemy - Golem: Slightly increase health and threat value
- Enemy - Golem mini: Reduce damage
- Enemy - Orc: Slightly increase threat value
- Enemy - Armor: Slightly reduce damage
- Enemy - Demon: Reduce long range projectiles speed
- Enemy - Flying Armor: Reduce fire rate
- Increased trap damage on Hazard rooms
- Fixed ending sequence not starting properly