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Ziggurat
Ziggurat Update #7: Bugfixes, new room modifiers and boss balancing
Version
Update #7: Bugfixes, new room modifiers and boss balancing
Version Date
Dec. 29, 2014
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Patch Notes
Update #7: Bugfixes, new room modifiers and boss balancing
This update features the following changes:
Boss balancing:
King Blob: Decreased speed and damage of the rotating attack.
Gunkarr: Decreased damage of the jump attack.
Audrey: Reduced tentacles health, damage and projectile speed.
Poloko: The shockwave attack is easier to dodge and deals less damage.
Adam: Increased damage and range of the fire column attack.
Percival: Decreased delay before the predictive grenade lob.
Added new room modifiers: Hiccups, Lights Out, Nostalgia, Behemoth, Juggernaut, Wet floor, Sixth sense, Numb.
Released in a previous hotfix: Fallback shaders for some particle effects
Improved a bit CPU usage of audio loops.
Fixed some sounds being heard even when volume is set to 0.
Fixed some attacks being done even when the enemy is frozen.
Updated Unity to latest version, *should* help with random Mac OSX crashes.
Fixed mouse cursor being shown right after killing the final boss.
Fixed minor issue with the wave bar on obelisk rooms.