Ziggurat

Ziggurat Update #7: New Game+, Easy mode, new weapons!

Version
Update #7: New Game+, Easy mode, new weapons!
Version Date
Sept. 3, 2014
Links

Patch Notes

Update #7: New Game+, Easy mode, new weapons!

New update with lots of changes!

  • Added Easy mode. It increases drop effectiveness and reduces the number of enemies on most encounters.
  • Added New Game+, unlockable for each character. This mode has 6 levels and is way more difficult than the standard mode: Less experience, less drops, and more damage from enemies. It's probably too difficult, but we'll wait for user feedback before reducing it.
  • Adjusted some amulet energy requirements to better fit their effects.
  • Amazon,Sage and Golden amulets - They now give a decent amount of mana in addition to increasing fire rate.
  • Fixed issue with Magnetic amulet and the Portal key
  • Amulet effects are reset when switching levels.
  • Changed spawn behavior so bosses aren't as vulnerable when spawning them.
  • Boss Sir Arthur - Increased speed, reduced movement time, increased health
  • Boss Gunkarr - Added some AoE damage to the sword attack.
  • Boss Poloko - Now he recovers a bit of health when spawning enemies. Increased speed of his attacks. Removed some columns of the room so there's less cover from attacks.
  • Boss Amanda - Increased leading time for attacks, increased health a bit.
  • Boss Percival - Reduced a bit attack damage
  • Boss Adam - Removed arcs that blocked AI pathfinding, now Adam can spawn Mini Golems too.
  • Boss Ignus - Added more obstacles in the room.
  • Boss Bastian - Increased speed of his short ranged attack, reduced attack delay
  • Boss Examiner Cepheus - Many changes to increase difficulty: More speed, less delays, more attack variety…
  • Added female voices for female characters (Bard).
  • Added 3 new weapons - Skull of Xanatos, Flame Mortar, Serpent Staff. The art isn't fully done yet, but they should be playable.
  • Increased number of standard rooms per level by 1.
  • Changed Death Pact perk effect so it lasts a while.
  • Perk selection screen cards are now shuffled.
  • Fixed instancing issues, the game *should* run a little better.
  • Added some decoration to challenge rooms, and fixed minor issues with them.
  • Added new model for challenge reward item
  • Improved visual and sound feedback for amulet interactions
  • Fixed some grammar issues with texts.

Don't forget to share your thoughts on these changes! :)