We're back with a new update!
The update will be available only on the Beta branch. To join the Beta, go to the game Betas tab (right click on the game on the Steam library, Properties, Betas), and enter the "zigguratbeta" password. The beta branch will be available for download.
Note: This update will probably break key/gamepad bindings and revert them to default values. Please rebind your keys if you had a custom setup.This month we've been doing lots of work under the hood to accomodate the game for future releases (wink wink), so we've focused on things such as performance and bugfixes, instead of content.
Some of the core components of the game have been modified, and while we've tested this to ensure the game still works properly on Windows, Mac and Linux builds, there might be some issues here and there, so we'll keep this in beta for a few days before releasing it.
Changes in this update:
- New content:
- New Room Modifier: Next Gen (Expecting negative feedback, we'll probably tune it a bit before final release)
- New features / Improvements:
- Added a "Press Enter/A to start" button before the main menu. This is used to discard unused gamepad inputs (should fix most gamepad related issues). Mouse / Keyboard will always be available even if you press A with a gamepad, but not the other way around.
- Game content is preloaded. Should improve load times on larger floors, but the game uses more RAM now. Depending on user feedback, we may add an option to disable this. This change has increased build size so now the game takes more space than before.
- Input mapping: Now input for gamepads can be cancelled by holding B in addition to pressing Escape.
- Pathfinding isn't updated as frequently. Should help with stuttering on complex rooms full of enemies.
- Changed a bit the way saved data is processed. Shouldn't have any noticeable difference, but just in case…
- Changes:
- Sprint state is not lost when jumping (In other words, you can now jump while sprinting).
- Auto Aim: Increased auto aim strength for nearby targets.
- "Infinite mana until hit" divine gift is not awarded if the player already has that effect.
- Alternate fire while sprinting now works the same way primary fire did.
- Gamepad vibration is not triggered when playing with a mouse / keyboard
- Master of the Arts: This perk can now be only selected once.
- Amulets, Room modifiers and Shrine effects will not repeat on the same game if not necessary.
- Fixes:
- Fixed Skeleton attacks dealing damage twice (They may need some balancing to compensate for this bug).
- Items dropped from treasure boxes in challenge rooms are properly pushed so they don't end up mixed together.
- Fixed round breakable column pieces still hurting the player when they stopped moving.
- Fixed "Mudblood" achievement triggering if the player used only alchemical weapons
- Fixed small bug related with character selection screen and using mouse/keyboard at the same time.
- The currently selected button is always shown in the menu