Update #8: New enemies, Combat modifiers, new rooms, bugfixes!
This update brings new Skeleton enemies, one of them with a Shield that protects him as he approaches you. And the new fight modifiers will spice things up.
3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable.
Room fights have now a chance of getting modifier that will heavily affect combat conditions.
Added lots of new corridors between rooms, some of them with special surprises.
New champion type: Invisible (similar to Mental difficulty in Serious Sam).
Added a few new rooms.
Improved lighting and visuals on Challenge rooms.
Bosses should not regain health when respawning Minions (except Poloko)
Improved a bit pathfinding. Not perfect yet, but enemies shouldn't get stuck on stairs that frequently.
Minimap can be set to rotate with player in game options.
Amulet charge is kept when you drop it and pick it up later.
New amulets are found totally charged.
Finished visuals and sound for the weapons added in the last update
Improved models for moving platforms
More tips and stats on the loading screen
Character selection is sorted so unlocked characters are shown first.