Ziggurat

Ziggurat Update #8: New enemies, Combat modifiers, new rooms, bugfixes!

Version
Update #8: New enemies, Combat modifiers, new rooms, bugfixes!
Version Date
Sept. 11, 2014
Links

Patch Notes

Update #8: New enemies, Combat modifiers, new rooms, bugfixes!

This update brings new Skeleton enemies, one of them with a Shield that protects him as he approaches you. And the new fight modifiers will spice things up.

  • 3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable.
  • Room fights have now a chance of getting modifier that will heavily affect combat conditions.
  • Added lots of new corridors between rooms, some of them with special surprises.
  • New champion type: Invisible (similar to Mental difficulty in Serious Sam).
  • Added a few new rooms.
  • Improved lighting and visuals on Challenge rooms.
  • Bosses should not regain health when respawning Minions (except Poloko)
  • Improved a bit pathfinding. Not perfect yet, but enemies shouldn't get stuck on stairs that frequently.
  • Minimap can be set to rotate with player in game options.
  • Amulet charge is kept when you drop it and pick it up later.
  • New amulets are found totally charged.
  • Finished visuals and sound for the weapons added in the last update
  • Improved models for moving platforms
  • More tips and stats on the loading screen
  • Character selection is sorted so unlocked characters are shown first.
  • Last character and difficulty selected is saved.
  • Lots of bugfixes