It's been almost a month since the last update, I know.
After all of the weekly updates I made, I ended up being really exhausted, and I couldn't make more of those smaller updates. Instead, I have been working on a much, MUCH bigger update for the last few weeks.
Now those of you who have been following me on Facebook and Twitter should already know pretty much all about the new update. But for those of you who are not checking the FB or Twitter, here's a quick recap of what's coming next in ZKW-Reborn.New inventory!
Or, well. Not actually new. But re-made. Just started doing this today, and yes, there's still things to be made into it, but it's taking a shape here :)
OverKill!
Yes, I am aware that the OverKill menu looks like.. Well, bad. But that's because it's all placeholder. Anyways, some of you, who have been around for long enough, may remember the "OverKill" feature from the original ZKW back in 2010?
So, what is "OverKill" ?Basically, it's a feature, that you can unlock when you level up to LVL40. By "OverKilling" your character, you basically reset your profile, almost complitely. But every time you do this, you can select one "OverKill" item to bring in to the new life with you.
Here's a few examples of these OverKill items:
-OverKill machine (Advanced fridge. You get to open this magical thing once in every game, for free. And it can give you pretty much any weapon in the game, based on your OverKill level. Even the upgraded ones)
-Weapon customization cap increase
-Stacking perksAnd more..
Re-made trophy & perk screens!
Isn't that just.. Well.. So much better? :)
New skill system!
Yes,
new!To put it briefly here (I'm sure you all have better things to do in your life than just reading my nonsense writing, like this..)
The old skill system was terrible. It was something I just created within a day back in 2013, and never touched it again. The new skill system will work more in a "skill tree" kind of a way. (and yes, you can see a-lot of placeholder stuff here as well)
Old players will have their skill-points back, so that they can re-use them on the new and glorious skill-tree(ish)-system
Improved gamepad support on Player menu!
Unfortunately, I don't have any pictures of this. But you can see a gif of it here:
https://twitter.com/StillRunningZKW/status/637219866525745152Moving on.No wait. I think that's all of the major ones. Heh.
Anyways, as you can see, this update is going to be a bit bigger than the last ones. I'm trying to get this thing out to you guys as soon as possible (next Friday) but I can't promise it to you 100%
I'm just a one guy working on here, and trust me. I'm working my ass off here to get this all to you asap!
Oook, have a great.. Rest of the life you! Make sure the zombies won't.
I actually didn't know it was this easy to post images to Steam..