With this update I'm trying to balance the game, making chasing highscores or speed runs as interesting as possible. It will also be the last update before the final release.
New features & Content
- New destructible structures on every mission (speed run routes)
- Shooting now has a small recoil (slows ship down) that increases with weapon level
Improvements & Balance
- Story update
- Mission layout tweaks to accommodate the new destructible tiles
- Dialogue box size during gameplay adjusted to better fit text
- Removed difficulty selection (better balance the game + difficulty is based on player's play style)
- User interface updates automatically when changing input method (game pad or keyboard)
- Removed Walda's jump to simplify movement inside the ship
- Slow zones always trigger brake movement (even when using turbo)
- Charge bombs end turbo movement (avoid cheesing combos)
- Weapon level 3 and 4 charge cost decreased by 1
- Asteroid tile maps collision tweaks
- Adjusted bullet volume
Fixed Bugs
- Creating a game in an empty slot would set weapon level to zero
Sorry for the long wait, but life got in the way of the development!
Anyway, enjoy!