With this update Zone of Lacryma leaves Early Access! I managed to do most of the things I wanted, and feel that it is already worthy of a full release. The next couple of weeks will probably be all about fixing bugs and adjusting and balancing the game even further, so that I can eventually release V1.0.
Thanks for everyone that was part of the Early Access, and specially the ones that somehow helped make Zone of Lacryma a better game!
New features & Content
- Mission 11
- Ending sequence
- Options menu (windowed mode, resolution, music/audio volume)
- Total story time leader board (speedrun)
- New achievements
- Trading cards
Improvements & Balance
- Increased default ship speed by 10%
- Dialogue portrait updates
- Mission 6's cargo ship is now 20% faster than the prototype (instead of 10% slower)
- Combos give less charge (avoid infinite spamming)
- Larger font to increase readability
Fixed Bugs
- Proper text wrapping in some of the time displays